Like I said, once you do it once, it only takes 5 mins for all the rest WOs in the world.Other guides NGU INDUSTRIES Material Composition Guide (T1 - T4) ![]() I just reset all maps to default, and keep placing placing items from WO from highest to lowest up to 1/10th of required quota. So, if it's WO it doesn't matter what and how many it asks for. This is hard to impossible to track with standng factory. It even streamlines the cyan/magenta beacon usage as at some point ouy will only be placing speedcapped items so you know what parts of maps needs to be magenta only. You always start from the top, you can use efficiency beacons easily as needed, and then just fast drop things from top to bottom as required. No balancing, no weird switches, no headache after every upgrade. It really takes like 5mins to setup 3 maps for a purpose. ![]() Instead, reset all maps (or better load an empty blueprint with a beacons setup) and place things purely for the purpose of task, be it WO, experiments, progress, research. Trying to do WO as a part of your "one setup" is what is holding you back. Trying to stick to a single factory will be always holding you back.Īnd no. ![]() Originally posted by Wesir:Does it require lower amounts of the 6 resources than a single of a tiny? That seems to be my main issue is that it'll ask for an insane amount of stufflet the idea of "one" factory go. TLDR: ISOPOD will give a lot better BDSM over time vs work orders since as your numbers go higher you'll get points at a faster rate but the work orders scale to what you can do and ask for you to abandon all other production to finish them in a decent amount of time. The work order numbers also require you to abandon everything else in order to get them vs just having a few military unit buildings to pump up your ISOPOD strength while you continue to get tech juice. That comparison doesn't seem to bad for work orders til you remember that work orders scale up every time you get them and ISOPOD does not so eventually I'll be getting 5-10% per enemy increasing the speed a ton while the work order continues to stay at the same rate. I can get it down to 35 minutes if I convert all 3 planets to just produce the treads and their requirements, for 354 points it's essentially worth 10 points a minute, ISOPOD is giving me 3.14% per enemy that's I 1 shot so 31.8 enemies per point which with the delay between fights might be about 1 point every 1-2 minutes. My current work order is a tiny size for Bone Treads and it wants 10.7 million of them, my factories with no beacons produce about 14.41 per second which translates 206 hours for a single node. Yea it just feels like progression moves at a snail's pace right now, work orders seem like their scaling is way off and the reward for them is about what you'd earn from ISOPOD farming in less time. ![]() It's probably more like a single player game that you can open up and play when you want to.otherwise you don't feel any penalty for not playing it. Putting in 20-70 hours to a free game is still kind of a good, right?Īnd I suppose one nice thing about being called "idle" but not having prestige means you don't feel like you need to keep coming back to it. The main problem is, will the roadmap keep people interested, or will they bow out because they feel like there isn't much to the game yet, or even at all? Well, early access from a developer that will stick it out with his games is still good. Originally posted by memorizzi:unfortunately not, I wasted 20 hours to find out that there is no prestige in this one.
0 Comments
Leave a Reply. |